- Command & Conquer 3: Kane's Wrath is the stand-alone expansion to Command & Conquer 3: Tiberium Wars. 1 Cinematics 2 Pre-Order 3 Gameplay 3.1 Features 4 Storyline 5 Development 6 Factions 6.1 GDI 6.2 Nod 6.3 Scrin 7 External Links 7.1 Preorder bonus maps Joseph D. Kucan will be portraying Kane in the FMVs. Natasha Henstridge is cast as Alexa Kovacs and Carl Lumbly is cast as Nod Brother.
- CommAnd And Conquer 3 Kanes Wrath-electric: CommAnd And Conquer 3 Retail Java 6630 By Rlyeh: CommAnd And Conquer 3 Retail Java N70 By Rlyeh. A crack is a program, set of instructions or patch used to remove copy protection from a piece of software or to unlock features from a.
Command & Conquer 3: Kane's Wrath - v1.02 Patch
Command & Conquer 3: Kane's Wrath Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play your PC Games without the CD in the drive. Not sure if I'll get in trouble for this, oh well. You could check out this link then ctrl f (search for) daemon tools. You'll find 2 different image files, one for Tiberium Wars and one for Kane's Wrath. Try DLing Daemon Tools then DL the corresponding image file. PATCH WILL NOT UPDATE KANE'S WRATH - posted in C&C:Online Support: In game, I go into multiplayer then online and then goes to EA for update and pops me back out.
This is the second patch for the English edition of Command and Conquer 3: Kane's Wrath that updates it to version 1.02. This patch is squarely aimed at making 'numerous' economic balance changes across all 9 factions.
Command & Conquer™ 3: Kane's Wrath
Version 1.02 Patch Notes
This patch brought to you by the C&C Live Team, EALA
This patch for Command & Conquer™ 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.
Bug fixes:
· Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
· Beacons once again work for subfactions
· GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
· Watch tower will now correctly autotarget units at maximum range
· ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
· Sonic fencing will no longer disappear from the armory when healing infantry
· Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
· Decoy specters will no longer do damage if the decoy dies while the shell is in flight
· Specters will no longer damage airborne units
· Nod Crane can now build the Voice of Kane
· Units will no longer retain the mothership catalyst effect when transported through a wormhole
· Decoy Tripods can no longer EMP
· Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map
Global Conquest:
· Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
· Strike forces can now have spaces in their names
Global changes:
· Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
· All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.
GDI factions – units
· Guardian Cannon damage increased from 175 to 200
· Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
· ZOCOM Orca: clip size increased to 5
· Rig: unpacked hit points increased from 5000 to 5500
· Rig stealth detection range increased from 200 to 400
· Zone Shatterer overload beam damage increased from 1250 to 1500
· Shatterer and Zone Shatterer: range increased from 325 to 350
· Orca attack duration increased by 50% per shot
Kane 60s Wrath Standalone Patch Notes
· Mobile Repair Transport repair drone leash distance increased from 50 to 100
· Mammoth tank health increased from 10000 to 11500
· Juggernaut: clip reload time reduced from 5s to 3s
· Juggernaut and Behemoth: turret turn rate doubled
· Titan range increased from 300 to 325
GDI Factions – abilities
· Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
· Sniper Team no longer unstealths when using Bombard
· Sensor pod cost reduced to 100
· APC minefield cost reduced to 300
GDI Factions – upgrades
· Pitbull Mortar: upgrade cost reduced to 1000
· AP Ammo: cost reduced to 2000, build time increased to 60s
· Hardpoints: build time increased to 60s
· Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
· Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
· Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
· Composite Armor: cost reduced to 1500, build time reduced to 45s
· Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
· Railgun: upgrade cost reduced to 4000
· Adaptive Armor: research cost reduced to 1000
GDI Factions – powers
· Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
· Orbital bombardment: cost reduced to 3000
· Supersonic air attack: cost reduced to 2000
Nod factions – units
· Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
· Attack bike armor versus cannon reduced by 10%
· Black Hand raider buggy stealth detection range increased from 200 to 400
· Obelisk of light cost/build time increased to 2000/20s
· Specter cost/build time increased to 1500/15s
· Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
· Reckoner health increased from 2000 to 2200
· Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
· Flame tank range increased from 100 to 150
· Awakened are now much more resilient to missile and cannon fire
· Enlightened hit points increased from 600 to 650
· Venom damage, pre- and post-upgrades, increased by 10%
· Vertigo Bomber area effect radius increased from 30 to 40
Nod factions – Abilities
· Disruption pod: cost reduced to 300
· Booby trap: cost decreased to 100
Nod factions – Upgrades
· Tiberium Infusion: cost reduced to 1000, build time increased to 30s
· Laser capacitors: cost reduced to 2500, build time increased to 1:15
· Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
· Tiberium core missiles: cost increased to 2500, build time increased to 1:15
· Super charged particle beam: cost reduced to 3000
· Dozer blades: armor bonus decreased from 25% to 15%
Nod factions – powers
· Cloaking field: damage vs infantry reduced to 400 from 500
· Power signature scan: cost reduced to 300
· Decoy temple: cost reduced to 500
· Redemption power: cost decreased to 750
· Radar Jamming Missile: cost reduced to 300
Scrin factions – units
· Hexapod: ravager addition no longer hits air
· Devourer tank range reduced from 350 to 340
· Corrupter healing reduced by 50%
· Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
· Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
· Mechapede: disintegrator segment range increased from 150 to 175
· Mechapede corrupter segment healing reduced by 66%
· Mechapede ravager segment: range increased from 300 to 325
· Shard Walker: cost/build time increased to 800/8s
· Tripod and Reaper Tripod damage increased by 10%
Scrin factions – abilities
· Blink packs have been tuned to feel significantly more responsive
· Ion storm healing increased from 2% to 5%
· Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
· Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos
Scrin factions – upgrades
· Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
· Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
· Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
· Shard launchers: cost reduced to 2500, build time increased to 1:15
· Plasma Disc launcher: cost and build time reduced to 1500/45s
· Blink Packs: cost/build time reduced to 500/15s
· Forcefield generator: cost reduced to 4000
· Blue shards: cost reduced to 2000, build time increased to 60s
· Attenuated forcefields: build time reduced to 60s
Scrin factions – powers
· Tiberium vibration scan: cost reduced to 300
· Infestation power cost reduced to 1000
Command & Conquer 3: Kane's Wrath | |
---|---|
Basic Information | |
Standalone Expansion | |
EA Los Angeles | |
Electronic Arts | |
Real-time Strategy | |
Microsoft Windows and Xbox 360 | |
Retail Features | |
Ratings | |
Technical Information | |
[[SAGE engine]][[Category:SAGE engine video games]] | |
International Release Date(s) | |
Microsoft Windows and Xbox 360 March 26, 2008 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
Command & Conquer 3: Kane's Wrath is the stand-alone expansion to Command & Conquer 3: Tiberium Wars.
- 3Gameplay
- 6Factions
- 7External Links
Cinematics[edit | edit source]
Joseph D. Kucan will be portraying Kane in the FMVs. Natasha Henstridge is cast as Alexa Kovacs and Carl Lumbly is cast as Nod Brother Marcion. Richard Taylor would again be directing the cinematics.
Pre-Order[edit | edit source]
On November 30, 2007 the Command & Conquer website announced that for Kane's Wrath will be available for pre-orders starting December 26. The pre-order will include Exclusive Multi-player Maps, Exclusive Cinematic Trailer on DVD, Behind-the-Scenes Documentary, Strategy Video on 5 New Maps, Blooper Reel, and the Command & Conquer TV line-up.
Every copy of Kane's Wrath, including the bundled Command & Conquer 3: Limited Edition, includes a code which entitles the player to enter into the beta for the next Command & Conquer: Red Alert series game, Red Alert 3, if the code is registered before September 15, 2008.
A special edition version of Kane's Wrath which included a Kane's Wrath Razer DeathAdder mouse was released exclusively for Singaporian customers.
Gameplay[edit | edit source]
Features[edit | edit source]
- 30 new multiplayer maps.
- The 3 original factions plus 6 sub factions each with their own epic unit
- Radial system interface for Xbox 360 allows player to navigate faster
- Campaign spans 20 years of series
- Global conquest mode
Storyline[edit | edit source]
Electronic Arts emphasized that the plot of Kane's Wrath will focus closely on Kane, the Brotherhood of Nod, and Kane's renewed rise to power behind the curtains after the events of Command & Conquer: Tiberian Sun - Firestorm. The plot of Kane's Wrath is stated to be set in three different eras; beginning shortly after the Firestorm incident in the aftermath of Command & Conquer: Tiberian Sun, followed by the portrayal of missions and events taking place in the background of the main storyline of Command & Conquer 3: Tiberium Wars, and finally, beyond.
In the first act of the campaign, Kane is revealed to be in a bunker deep in the Earth's crust apparently healed of all injury save for his face mask. He instructs the commander to begin the Rio Insurrection by taking out the GDI presence in the area. After the player succeeds, Kane informs the player of his plan to reunite the Nod splinter factions. Since he cannot risk revealing himself to the world yet, he chooses Brother Marcion, the leader of the 'new' Black Hand to convey Kane's will to the Brotherhood in his stead. The player is then commanded to drive Marcion out and capture him. Brought before Kane, Marcion comes back into the fold of the Brotherhood as Kane reveals himself to him, and removes his face mask, showing a completely scar-free face. Kane then orders the player to destroy a Liquid Tiberium facility as a sign to the remaining splinter factions to rejoin him.
During the second act, Kane begins to lay the plans for the destruction of the Philadelphia, commanding the player, LEGION, to steal plans for the Ion Cannon network. Since the destruction of the Philadelphia would eliminate most of GDI's leadership, Kane decides that Redmond Boyle will be his pawn and become the Director of GDI, so as to provoke the future Liquid Tiberium explosion. The player is also ordered to capture Dr. Alphonse Geraud from his research facility, explaining his disappearance in the GDI campaign of C&C3. Meanwhile, Abbess Alexa Kovacs has taken the view that General Kilian Qatar is a traitor to Kane, and plans to have her discredited by attacking Temple Prime in her guise, then leaking Ion Disruptor technology to GDI. On a mission to secure the Tacitus, Abbess Alexa launches a virus into LEGION's system and is detained by Kane. Kane discovers to his horror that Alexa attacked Temple Prime and had Kilian executed for a crime she did not commit. Alexa pulls out a pistol as she is about to be taken away for interrogation, and shoots herself, ending Act II.
In the third and final act, LEGION reawakens in the post-Tiberium War 3 period, and Kane focuses it on recovering the Tacitus. GDI has been meddling with the device, causing it to become highly unstable; Kane needs the Tacitus for his master plan, so he orders the player to first awaken the Marked of Kane, a faction of cyborgs that only LEGION is capable of controlling due to its link with the destroyed CABAL. With the successful reactivation, Kane then sends the player to recover the Tacitus from GDI's facility in the Rocky Mountains. After the Tacitus's successful capture, Kane connects it to LEGION, and the AI becomes infused with the vast knowledge of the object, ending the game in a cliffhanger.
Development[edit | edit source]
The expansion for Command & Conquer 3: Tiberium Wars was officially revealed on August 14, 2007 on Battlecast TV official Command & Conquer 3 Tiberium Wars Web site. It was revealed to be on both Xbox 360 and PC. Also The Xbox 360 version is a stand alone expansion. EA officially announced the game the next day.
- On August 22, 2007 some of the new units were shown at the Leipzig Game convention in Germany.
- The first trailer was released on September 5, 2007 and features Kane walking towards the player and then saying prepare for ascension. The camera then switches to footage of the gameplay and ends with Kane saying Cabal was only the beginning.
- October 30 EA revealed that Carl Lumbly and Natasha Henstridge to the cast of Command & Conquer 3.
- November 9 the GDI subfactions debuted on GameSpot.
- On November 30, 2007 The GDI Titan and Wolverine was revealed on the Command & Conquer website under Intel. Short clips of new GDI units and their information were shown on GameSpot.
- On December 30 a new trailer featuring the cutscenes was released.
- On February 7, 2008 EA showed off the Scrin mechapeade.
Factions[edit | edit source]
GDI[edit | edit source]
- Zone Operations Command (ZOCOM): A faction which uses sonic technology but are less effective against conventional vehicles.
- Steel Talons: A faction lead by General Joshua Mitchell which uses Walkers and specialize in armored units.
Nod[edit | edit source]
- The Black Hand: Nod's elite forces, specializing in souped-up infantry such as the Confessor Cabal, as well as an Avatar Warmech that comes with Flamethrower attachment standard. This extra firepower is at the expense of any and all stealth capability.
![Standalone Standalone](/uploads/1/1/7/8/117837317/490442999.jpg)
- The Marked of Kane: A faction that have been 'hand-picked' by Kane himself. These forces excel with Tiberium Technologies and anti-vehicle weapons.
Scrin[edit | edit source]
- Reaper-17: Themed as the heavy “shock” faction of the Scrin, with heavy vehicles and better harvesting operations. The trade-off for all of its ground power is the lack of air units, except for Storm Riders, and no Mastermind unit. There is an upgraded Gun Walker called the 'Shard Walker', and the 'Reaper Tripod' which converts Tiberium into extra damage in the same way the Devourer Tank can. An 'Attenuated Forcefields' upgrade for Seekers and Shard Walkers is available at the Nerve Center. Another upgrade is 'Conversion Reserves', which allows for Reaper Tripods and Devourer Tanks to store more absorbed Tiberium. Reaper-17 has a new structure called the 'Growth Stimulator', which functions as a normal Growth Accelerator in addition to providing a steady stream of income like a Tiberium Spike. Reaper-17 Harvesters come with shields of their own. Reaper-17 also has none of the teleportation/wormhole benfits that the other two scrin factions get.
- Traveler-59: The polar opposite of Reaper-17, Traveler-59 focuses on speed, teleportation and mind-control. It features new 'Stalker' and 'Cultist' infantry units, as well as an upgraded Mastermind unit called the 'Prodigy'. Stalkers are fast infantry, and have the 'Agitate Tiberium' ability that damages Tiberium utilizing units or structures. Cultists have no regular attack, but can control units and structures just like Masterminds and have no build limit, but cannot take over air units. Their Mastermind receives area-of-effect mind control and a personal blink pack in addition to its old abilities, resulting in the Prodigy. Traveler-59 doesn’t get Devourer Tank units, however their Seekers are upgradable and the 'Traveler Engines' upgrade give all units a speed boost. Traveler aircraft are cheaper compared to the other two Scrin factions. Because of the increase of speed, none of the Travelers units have any forcefields.
External Links[edit | edit source]
Kane's Wrath forums[dead link]
Preorder bonus maps[edit | edit source]
Link to download bonus map Ruined River[dead link]Link to download bonus map Decrepit Arena[dead link]Link to download bonus map Blighted Tower[dead link]Link to download bonus map Craters of Camden[dead link]Link to download bonus map Gunship Gauntlet[dead link]
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Kane's Wrath Online
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